Magic

Magic is the general term for the ability to control supernatural powers; magic in Harrowsheart is legal and is widely used with many teachers scattered around most settlements.

Wielders of Magic
Those who use magic are graded in regards of their power by the following scale:
 * Novice
 * Apprentice
 * Wizard
 * Mage
 * Master
 * Sage

Categories of Magic
Magic is split into many different categories in order to define each spell. Many categories have sub-categories in order to further define the use.

Main Categories
The main categories are:
 * Devastation Magic - Magic created to attack or cause destruction.
 * Illusion Magic - Magic created to trick or confuse.
 * Divine Magic - Magic created to replicate the powers of a God or to heal wounds.
 * Natural Magic - Magic which uses, controls or stems from the natural world.
 * Creation Magic - Magic which can enchant or create items, talismans and even create new magic.
 * Ritualistic Magic - Magic created for summoning, necromancy or ritual purposes.
 * Caster Magic - Magic created for the sole purpose of Caster use.
 * Ancient Magic - Incredibly powerful magic lost in the tomes of old before the time of classification.

Combination Magic
Combination magic is a practise often used by incredible powerful Sage-level wielders, the process involves concentrating two magic types into a single entity at a time. This requires Legendary tolerance to perform and, even with such incredible power, the risk of death is high.

Examples of Combined Magic

 * Raising the Dead is a combination of Summoning magic and Necromancy magic.